My name is Aaron Morse, I was born and raised in Orlando, Florida and I'm currently employed at Sky Parlor Studios as their Lead Artist. I graduated from UCF in 2011 from their Digital Media: Visual Language program. I was the lead character artist for one of two films we produced that year called 'Mustache Mayhem.'

I first got into 3D after experimenting with GMax for Westwood's Command & Conquer: Renegade. I loved being able to create something and bring it to life in a game, and over the years developed a very strong passion for it. I'll never forget the day I ported my first character into Renegade and saw it in action for the first time.

Regularly browsing the forums at polycount.com, I've developed my focus towards character creation and absolutely love it. Aside from character modeling, I also enjoy environment, prop, and vehicular modeling, as well as long walks on the beach.

In the end, the most important thing for me is to work with passionate individuals, creating products that we all can be behind 150%. Workling alongside talented individuals that have passion about what they do is the luckiest position you can ever find yourself in .

Proficiencies in:

  • Maya
  • Photoshop
  • Mudbox
  • Unity
  • Hand Painted Textures
  • Character Modeling

  • Low/High poly assets
  • Pipeline production
  • Teamwork
  • Aaron Morse - IGDA Member Profile